cInput Reference Manual
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  • Introduction
  • Using cInput
    • Initial Setup
    • A Brief Explanation of cInput
    • Setting Up the Default Inputs
      • The Keys Class
      • A Note About Xbox Controllers
      • Using Modifier Keys
    • Using cInput to Control Your Game
    • Changing Inputs from the Defaults
      • The OnKeyChanged Event
    • General Tips and Tricks
  • Script Reference
    • Variables and Properties
      • allowDuplicates
      • anyKey
      • anyKeyDown
      • deadzone
      • externalInputs
      • gravity
      • length
      • scanning
      • sensitivity
      • usePlayerPrefs
    • Methods
      • AddModifier
      • AxisInverted
      • Calibrate
      • ChangeKey
      • Clear
      • ForbidAxis
      • ForbidKey
      • GetAxis
      • GetAxisDeadzone
      • GetAxisGravity
      • GetAxisRaw
      • GetAxisSensitivity
      • GetButton
      • GetButtonDown
      • GetButtonUp
      • GetKey
      • GetKeyDown
      • GetKeyUp
      • GetText
      • Init
      • IsAxisDefined
      • IsKeyDefined
      • LoadExternal
      • RemoveModifier
      • ResetInputs
      • SetAxis
      • SetAxisDeadzone
      • SetAxisGravity
      • SetAxisSensitivity
      • SetKey
    • Valid Inputs
  • Changelog
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  1. Script Reference
  2. Variables and Properties

anyKey

bool anyKey

Description

Returns true if any key, mouse button, or action defined with SetKey() is currently held down. Read-only.

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Last updated 6 years ago

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