cInput Reference Manual
  • Introduction
  • Using cInput
    • Initial Setup
    • A Brief Explanation of cInput
    • Setting Up the Default Inputs
      • The Keys Class
      • A Note About Xbox Controllers
      • Using Modifier Keys
    • Using cInput to Control Your Game
    • Changing Inputs from the Defaults
      • The OnKeyChanged Event
    • General Tips and Tricks
  • Script Reference
    • Variables and Properties
      • allowDuplicates
      • anyKey
      • anyKeyDown
      • deadzone
      • externalInputs
      • gravity
      • length
      • scanning
      • sensitivity
      • usePlayerPrefs
    • Methods
      • AddModifier
      • AxisInverted
      • Calibrate
      • ChangeKey
      • Clear
      • ForbidAxis
      • ForbidKey
      • GetAxis
      • GetAxisDeadzone
      • GetAxisGravity
      • GetAxisRaw
      • GetAxisSensitivity
      • GetButton
      • GetButtonDown
      • GetButtonUp
      • GetKey
      • GetKeyDown
      • GetKeyUp
      • GetText
      • Init
      • IsAxisDefined
      • IsKeyDefined
      • LoadExternal
      • RemoveModifier
      • ResetInputs
      • SetAxis
      • SetAxisDeadzone
      • SetAxisGravity
      • SetAxisSensitivity
      • SetKey
    • Valid Inputs
  • Changelog
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  • Parameters
  • Description
  • Example

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  1. Script Reference
  2. Methods

SetAxisDeadzone

void SetAxisDeadzone(string axisName, float deadzone) void SetAxisDeadzone(int axisHash, float deadzone)

Parameters

axisName: The name of the axis you want to change the deadzone value for. axisHash: The hashcode of the name of the axis you want to change the deadzone value for. deadzone: The value to assign as the deadzone.

Description

Sets the deadzone for the axis. This will override cInput's global deadzone value.

This value can also be set during the initial axis creation using SetAxis().

Example

PreviousSetAxisNextSetAxisGravity

Last updated 6 years ago

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