cInput Reference Manual
  • Introduction
  • Using cInput
    • Initial Setup
    • A Brief Explanation of cInput
    • Setting Up the Default Inputs
      • The Keys Class
      • A Note About Xbox Controllers
      • Using Modifier Keys
    • Using cInput to Control Your Game
    • Changing Inputs from the Defaults
      • The OnKeyChanged Event
    • General Tips and Tricks
  • Script Reference
    • Variables and Properties
      • allowDuplicates
      • anyKey
      • anyKeyDown
      • deadzone
      • externalInputs
      • gravity
      • length
      • scanning
      • sensitivity
      • usePlayerPrefs
    • Methods
      • AddModifier
      • AxisInverted
      • Calibrate
      • ChangeKey
      • Clear
      • ForbidAxis
      • ForbidKey
      • GetAxis
      • GetAxisDeadzone
      • GetAxisGravity
      • GetAxisRaw
      • GetAxisSensitivity
      • GetButton
      • GetButtonDown
      • GetButtonUp
      • GetKey
      • GetKeyDown
      • GetKeyUp
      • GetText
      • Init
      • IsAxisDefined
      • IsKeyDefined
      • LoadExternal
      • RemoveModifier
      • ResetInputs
      • SetAxis
      • SetAxisDeadzone
      • SetAxisGravity
      • SetAxisSensitivity
      • SetKey
    • Valid Inputs
  • Changelog
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Introduction

Note

cInput 2 is a commercial release and is not free.

If you're reading this manual then most likely you have already purchased a license for cInput. If you don't already have a license, you can get cInput 2 from our website or from the Unity Asset Store.

We tried to keep the price low so everyone can still afford it. If for some reason you cannot afford the price you can use Custom InputManager 1.x which still works fine.

If you really need to use cInput 2 and can't afford the price then contact us to explain your needs and we'll see if we can work something out.

NextUsing cInput

Last updated 6 years ago

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