# GetAxisRaw

_float_ **GetAxisRaw**(_string_ **description**)\
&#xNAN;_&#x66;loat_ **GetAxisRaw**(_int_ **descriptionHash**)

## Parameters

**description**: The name of the axis, as defined in [`SetAxis()`](setaxis).\
**descriptionHash**: The hashcode of the name of the axis, as defined in [`SetAxis()`](setaxis).

## Returns

**float**: A value between `-1` and `1` inclusive.

## Description

Returns the value of the virtual axis identified by `description` or `descriptionHash` with no smoothing applied. In other words, `sensitivity` and `gravity` have no effect on this value.

The value will be in the range `-1...1` for an axis made from analog (e.g., joysticks or gamepad triggers) inputs. Since input is not smoothed, an axis made from digital inputs (e.g., keyboard or gamepad buttons) will always be either `-1`, `0`, or `1`.

This is useful if you want to get the value of an axis before `sensitivity` or `gravity` smoothing is applied to it.

## Example
